Service Locator and Smart Object Pooling
Borderline overengineered solutions for your Unity game
2023-1-24 4:11
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1000 Words
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9 minutes
Reactive Stats System in Unity
Using utility data structures to build a flexible attributes system
2022-12-16 9:56
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1355 Words
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26 minutes
WIP: Organic Sand Deformation with Depth Capture
Desert sand deformation by depth capture
2022-10-23 23:42
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1408 Words
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9 minutes
Quaternions, Rotation Axis Independence, Acceleration Interpolation
Notes from some experiments in CameraWorks regarding camera motion.
2022-5-11 10:19
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282 Words
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4 minutes
Genshin Face Shader & Real-Time Rendering Demo Workflow
A URP real-time demo for Genshin Impact stylized character rendering, featuring custom shader and scene workflow.
2022-2-23 10:14
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505 Words
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4 minutes
Unity Interactables Module Concept
A rought draft for an interaction system. Includes a loosely MVC UI with pooled view components.
2021-7-28 10:03
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631 Words
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15 minutes
HDRP FP Distortion Shader
A shader approach to first person anti-clipping that combines dissolve and distortion effects.
2021-3-25 9:58
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75 Words
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A minute
URP Genshin Face Shader Test
A primitive proof-of-concept test of Genshin Impact's face shader implementation. Uses a SDF lightrmap texture to define shadow visuals at different planar light angles.
2020-12-25 9:56
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273 Words
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3 minutes
Unity VR-Compatible Mirror Effects
Methods for achieving simple VR-compatible mirror effect.
2020-8-10 9:48
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393 Words
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7 minutes
Minigame – Pudding Connect !
A WebGL minigame about pudding
2020-6-20 5:19
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95 Words
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A minute
MMD Toon Shading Quick Reference
My toon shading setup for MMD. A great starting point for achieving polished anime toon-style visuals.
2020-3-20 7:22
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249 Words
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2 minutes