WIP: Organic Sand Deformation with Depth Capture
Desert sand deformation by depth capture
2022-10-23 23:42
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1408 Words
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9 minutes
Genshin Face Shader & Real-Time Rendering Demo Workflow
A URP real-time demo for Genshin Impact stylized character rendering, featuring custom shader and scene workflow.
2022-2-23 10:14
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505 Words
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4 minutes
HDRP FP Distortion Shader
A shader approach to first person anti-clipping that combines dissolve and distortion effects.
2021-3-25 9:58
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75 Words
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A minute
URP Genshin Face Shader Test
A primitive proof-of-concept test of Genshin Impact's face shader implementation. Uses a SDF lightrmap texture to define shadow visuals at different planar light angles.
2020-12-25 9:56
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273 Words
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3 minutes