HDRP FP Distortion Shader

This is a variation of the first person viewmodel anti-clipping shader that can dissolve into a distortion effect. It also sets viewmodel FoV independent of camera FoV so you don’t have to manually setup camera stacking.

Tested on:Unity 2020.1.8f1,HDRP 8.2.0

Variables:

Field of View:viewmodel FoV

Dissolve Amount:Cloak amount

Cloak Visibility:Cloak visibility

Demo:

Bilibili BV11A411N71G

DL (19KB):

Noise texture (137 KB):

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Source: github.com/k4yt3x/flowerhd
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