This is a variation of the first person viewmodel anti-clipping shader that can dissolve into a distortion effect. It also sets viewmodel FoV independent of camera FoV so you don’t have to manually setup camera stacking.
Tested on:Unity 2020.1.8f1,HDRP 8.2.0
Variables:
Field of View:viewmodel FoV
Dissolve Amount:Cloak amount
Cloak Visibility:Cloak visibility
Demo:
DL (19KB):
Noise texture (137 KB):